This project centered on creating assets and screenshots that followed a mobile/indie game aesthetic. I decided to base my story around semi-technological middle ages, where the villains are cultists who want to regress the world back to a primitive state by summoning ancient monsters.
- When designing for any mobile project, be very aware of the scale your objects/characters will be viewed in. Even knowing this, some of my objects lost their power simply due to how small they will be shrunk. Exaggerate the elements you want visible, and strip away unnecessary fluff.
- Refer to iconography to boil down your designs to answer the question “will someone instantly recognize this object as intended?”